- Categories:
- audio-visual, source code, technology
- Tags:
- accelerate, apple, audio, audio processing, fft, ifft, iphone, optimization, osx, source code
Apple’s Accelerate Framework can really speed up your code without thinking too much. And it will also run on an iPhone. Even still, I did bang my head a few times trying to get a straightforward Real FFT and IFFT working, even after consulting the Accelerate documentation (reference and source code), stackoverflow (here and here), and an existing implementation (thanks to Chris Kiefer and Mick Grierson). Still, the previously mentioned examples weren’t very clear as they did not handle the case of overlapping FFTs which I was doing in the case of a STFT or they did not recover the power spectrum, or they just didn’t work for me (lots of blaring noise).
Get the code on my github:
http://github.com/pkmital/pkmFFT
/* * pkmFFT.h * * Real FFT wraper for Apple's Accelerate Framework * * Created by Parag K. Mital - http://pkmital.com * Contact: parag@pkmital.com * * Copyright 2011 Parag K. Mital. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Additional resources: * http://developer.apple.com/library/ios/#documentation/Accelerate/Reference/vDSPRef/Reference/reference.html * http://developer.apple.com/library/ios/#documentation/Performance/Conceptual/vDSP_Programming_Guide/SampleCode/SampleCode.html * http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework * http://stackoverflow.com/questions/1964955/audio-file-fft-in-an-os-x-environment * * * This code is a very simple interface for Accelerate's fft/ifft code. * It was built out of hacking Maximilian (Mick Grierson and Chris Kiefer) and * the above mentioned resources for performing a windowed FFT which could * be used underneath of an STFT implementation * * Usage: * * // be sure to either use malloc or __attribute__ ((aligned (16)) * float *sample_data = (float *) malloc (sizeof(float) * 4096); * float *allocated_magnitude_buffer = (float *) malloc (sizeof(float) * 2048); * float *allocated_phase_buffer = (float *) malloc (sizeof(float) * 2048); * * pkmFFT *fft; * fft = new pkmFFT(4096); * fft.forward(0, sample_data, allocated_magnitude_buffer, allocated_phase_buffer); * fft.inverse(0, sample_data, allocated_magnitude_buffer, allocated_phase_buffer); * delete fft; * */ #include <Accelerate/Accelerate.h> class pkmFFT { public: pkmFFT(int size = 4096, int window_size = 4096) { fftSize = size; // sample size fftSizeOver2 = fftSize/2; log2n = log2f(fftSize); // bins log2nOver2 = log2n/2; in_real = (float *) malloc(fftSize * sizeof(float)); out_real = (float *) malloc(fftSize * sizeof(float)); split_data.realp = (float *) malloc(fftSizeOver2 * sizeof(float)); split_data.imagp = (float *) malloc(fftSizeOver2 * sizeof(float)); windowSize = window_size; window = (float *) malloc(sizeof(float) * windowSize); memset(window, 0, sizeof(float) * windowSize); vDSP_hann_window(window, window_size, vDSP_HANN_DENORM); scale = 1.0f/(float)(4.0f*fftSize); // allocate the fft object once fftSetup = vDSP_create_fftsetup(log2n, FFT_RADIX2); if (fftSetup == NULL) { printf("\nFFT_Setup failed to allocate enough memory.\n"); } } ~pkmFFT() { free(in_real); free(out_real); free(split_data.realp); free(split_data.imagp); vDSP_destroy_fftsetup(fftSetup); } void forward(int start, float *buffer, float *magnitude, float *phase) { //multiply by window vDSP_vmul(buffer, 1, window, 1, in_real, 1, fftSize); //convert to split complex format with evens in real and odds in imag vDSP_ctoz((COMPLEX *) in_real, 2, &split_data, 1, fftSizeOver2); //calc fft vDSP_fft_zrip(fftSetup, &split_data, 1, log2n, FFT_FORWARD); split_data.imagp[0] = 0.0; for (i = 0; i < fftSizeOver2; i++) { //compute power float power = split_data.realp[i]*split_data.realp[i] + split_data.imagp[i]*split_data.imagp[i]; //compute magnitude and phase magnitude[i] = sqrtf(power); phase[i] = atan2f(split_data.imagp[i], split_data.realp[i]); } } void inverse(int start, float *buffer, float *magnitude, float *phase, bool dowindow = true) { float *real_p = split_data.realp, *imag_p = split_data.imagp; for (i = 0; i < fftSizeOver2; i++) { *real_p++ = magnitude[i] * cosf(phase[i]); *imag_p++ = magnitude[i] * sinf(phase[i]); } vDSP_fft_zrip(fftSetup, &split_data, 1, log2n, FFT_INVERSE); vDSP_ztoc(&split_data, 1, (COMPLEX*) out_real, 2, fftSizeOver2); vDSP_vsmul(out_real, 1, &scale, out_real, 1, fftSize); // multiply by window w/ overlap-add if (dowindow) { float *p = buffer + start; for (i = 0; i < fftSize; i++) { *p++ += out_real[i] * window[i]; } } } private: size_t fftSize, fftSizeOver2, log2n, log2nOver2, windowSize, i; float *in_real, *out_real, *window; float scale; FFTSetup fftSetup; COMPLEX_SPLIT split_data; };